Summer Pause

Started by masonspappy, June 27, 2012, 02:02:41 PM

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masonspappy

Another composite render using Terragen2, DAZ3D (the Girl), Blender 2.6 (Girl's dress, swing and fence), xFrog (out-of-the-box trees, most other plants my originals except for the larger, light green plants which I don't rememeber where I got them at). Everything Rendered within Terragen2.   I've been trying to push the realism aspect, hence re-processing the DAZ3D model within BLender.  Works somewhat, but not as much as I'd like. 
C&C's welcome and appreciated.

TheBadger

Quote from: masonspappy on June 27, 2012, 02:02:41 PM
...I've been trying to push the realism aspect... Works somewhat, but not as much as I'd like. 

You may find these useful to that goal...
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=90599&&AID=408
http://www.renderosity.com/mod/bcs/aspasia-for-anastasia/91750

You may need one of the poser base models, im not sure. I thought Daz and poser worked together.

How do you find working with daz with TG2?
It has been eaten.

Klas

Hi masonspappy,
why do you use blender? There are a lot of free dynamic clothes for DS that you can use. http://www.optitex-dynamiccloth.com/FreebieDownload01.php

Kadri


From the image it looks like you have not much specularity on the skin ?
It would not make it realistic maybe but would look much better.
The bumpmap(?) on the big tree looks nice but fake .
The cloth (and rope?) does have some texture stretchings (the tree too) .

If you think i didn't like the image, no quite the opposite!
I think you have a nice image there especially if you get rid of the small problems  :)

masonspappy

@ TheBadger. Thanks for the links. Those are fine looking models.   Working with DAZ in TG2 was kind of a P.I.T.A. until I figured out how the export/import pieces all fit together.  The few times I've worked with DAZ I usually exported to Blender first (to do some extra processing with clothing) but often the model surfaces are reversed. Probably something I'm doing wrong.
@ Klas:   I have this thing about "flowing" clothing that Blender is really good at handling.  I've made very realistic flags flapping in the breeze, clothing for models, table cloth and so on (example of those things at my Gallery on Renderosity). But I'm going to give the site you linked to a try. Some very interesting stuff there. Thanks!
@ Kadri: Thanks! That's exactly why I post stuff on here and ask for feedback.
- Cam