Terragen - photorealistic scenery rendering software

Terragen v0.9

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Detailed changes - v0.9.19 for Windows

This list applies to Terragen v0.9.19 for Windows, and lists changes since v0.8.68. Terragen v0.9 for Macintosh should be available in January 2004.

  • Rendering
    • Renders much faster than v0.8. Now renders front-to-back and ignores micropolygons that are invisible.
    • New anti-aliasing option: Extra blended detail (registered users only). This provides extra surface detail and reduces "popping" artifacts in animations.
    • Reduced sharp shadow triangles by softening the shadow tracing.
    • Orthographic rendering option (in Camera Settings), with handy Auto Setup feature.
    • Adjustable pixel aspect ratio (note: this not the same as picture aspect ratio).
    • Option to generate random clouds on each frame.
  • Terrain/Landscape
    • Rearranged Landscape window with larger surface map tree view.
    • Larger Landscape view as a separate Window, with Enlarge and Shrink buttons.
    • Landscape sculpt/view window's maximum size is limited by screen resolution.
    • Landscape sculpt window shows red circle to represent sculpt brush.
    • Improved terrain sculpting tools, with more control over brush size and intensity.
    • On the landscape sculpt/view window, holding Ctrl switches the left and right mouse buttons for better tablet control. (eg. in sculpt mode, Ctrl-LMB lowers the terrain while LMB raises it.)
    • When copying and resizing old terrain, it asks if you want to adjust the point spacing keep the same real-world size.
    • Terrain Modify dialog: Can display heights in metres, plus other improvements.
    • Fixed "psychedelic" water colours in landscape view.
    • Fixed "Combine With" crash for different sizes of Existing and Secondary. (Overall better behaviour with different sized Existing and Secondary terrains, and can resize Secondary terrain when appropriate.)
    • Fixed freeze from pressing OK in Landscape Settings while Surface Editor is open.
    • Fixed Perlin generators. They also have increased detail at higher resolutions.
    • Fixed 8bit raw import for all terrain sizes.
  • Water
    • Water shoreline 'surf/foam' effect.
    • New water settings for "wave roughness variation".
    • Shadows on water can be disabled via a new option in Lighting Conditions. (Currently not working, v0.9.19)
  • Other
    • Default display gamma correction at 2.2 (this is pretty much the sRGB standard).
    • Default render gamma correction at 2.0, and shadow lightness reduced to 25%.
    • Script execution can be forced to interpret positions as in metres (Anim Settings).
    • Scripts can be executed from Anim Settings.
    • Script execution options for enabling/disabling cam, sunpos and exposure.
    • WaterLevel script command.
    • Script Parse Effects capability (will release World/Camera Transform plugin at a later date).
    • Optional f-stop/t-stop control in Camera Settings for convenience.
    • Removed 10000-cap on sky size (was included due to an old atmospherics bug).
    • Cloud altitude is shown in metres if those are the user's chosen units.
    • Makes backups of files before overwriting them (appends _bak to filenames).
    • Correctly saves multiple plugin effects to world files and surface maps.
    • Lightmap displayed at higher resolution in Lighting Conditions window (128x128).
    • Maximum zoom value increased.
    • Fixed zoom round-off problem. (Zoom scrollbar no longer feeds back rounded value when executing script.)
    • "New World" resets cloud layer (except generation parameters), resets surface map, and updates all displays when it's done.
    • New splash screen design (background image courtesy of Luc Bianco).

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