Difference between revisions of "Terragen Tutorials"
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This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. | This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. | ||
[http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"] | [http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"] | ||
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== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of "On the Road"] == | == [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of "On the Road"] == | ||
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This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed. | This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed. | ||
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== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm/ Using the Painted Shader to “Paint” clouds into the sky] == | == [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm/ Using the Painted Shader to “Paint” clouds into the sky] == |
Revision as of 11:04, 7 April 2009
Contents
Creating And Applying A Depth Of Field Mask
by Martin
Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?
Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
Creating and Applying A Depth Of Field Mask
Enjoy! Martin
Cumulus Clouds Tutorial In 3 Simple Steps
Beginner level tutorial by FrankB
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.
Distance Shader Magic - An Introduction
by FrankB
This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic
Making of "Wilderness"
by Franck
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. Making of "Wilderness"
Making of "On the Road"
by old_blaggard
This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.
Using the Painted Shader to “Paint” clouds into the sky
by Mr_Lamppost
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet. Everything needed fror this tutorial works fine though.