Difference between revisions of "Terragen 4 User Guide Part 2: Fundamental Rendering and Shader Concepts"
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===[[Terragen_2_Global_Illumination|Global Illumination]]=== | ===[[Terragen_2_Global_Illumination|Global Illumination]]=== | ||
− | This document from the Terragen 2 Reference explains global illumination (GI) and how it works in Terragen 2. | + | This [[Terragen_2_Global_Illumination|Global Illumination|document]] from the Terragen 2 Reference explains global illumination (GI) and how it works in Terragen 2. |
===[[Translucency]]=== | ===[[Translucency]]=== | ||
This [[Translucency|page]] explains the translucency effect available in several shaders. | This [[Translucency|page]] explains the translucency effect available in several shaders. |
Revision as of 04:29, 4 July 2012
This part of the User Guide explains some of the fundamental concepts used for rendering and by shaders in Terragen 2.
Global Illumination
This Global Illumination|document from the Terragen 2 Reference explains global illumination (GI) and how it works in Terragen 2.
Translucency
This page explains the translucency effect available in several shaders.