Difference between revisions of "Fractal Warp Shader"

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'''Node Description and Purpose:'''<br />
 
'''Node Description and Purpose:'''<br />
 
TBC
 
TBC
 +
  
 
'''Node Type:''' Shader
 
'''Node Type:''' Shader

Revision as of 01:26, 31 December 2013

FractalWarpShader.png

Node Description and Purpose:
TBC


Node Type: Shader


Settings:

  • Scale: TBC
  • Warp amount: TBC
  • Variation: TBC
  • Roughness: TBC
  • Mask by shader: TBC
  • Fit mask to this: TBC
  • Invert mask: TBC


Example Movies

Scale
WarpScale.gif

Warp amount
WarpScaleAmount.gif

Variation
WarpVariation.gif

Roughness
WarpRoughness.gif

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.