Terragen Input Settings (Mac)
Contents
Introduction[edit]
These are the input settings for the Mac version of Terragen 3. The inputs for each part of the interface are listed and described, along with the mouse or key inputs.
The mouse and key inputs shown are for the Universal input presets, which is the default. You can choose different input presets in the Input Settings preferences panel. If you do choose a different set of presets you can see what the mouse or key inputs are by opening the Mouse and Key Settings Window from the Help menu in TG3.
Some of the input settings have abbreviations. This is what the abbreviations mean:
- LMB : Left mouse button
- MMB : Middle mouse button
- RMB : Right mouse button
- MW: Mouse wheel
- ctrl: control key
- opt: option key
You can find the default Windows input settings here.
Universal Bindings[edit]
3D Preview[edit]
These inputs are for the 3D Preview. There are separate sets of inputs for navigation and the painting mode. These are detailed further below.
Default click: The basic mouse click action
Input: | LMB |
Add to selection click: Add the clicked item to the current selection (population instance editing only)
Input: | shift-LMB |
Orbit: Orbit the view
Inputs: | opt-LMB |
MMB |
Translate: Move or pan around the view
Inputs: | opt-ctrl-LMB |
opt-RMB |
Zoom: Zoom the view
Inputs: | opt-shift-LMB |
opt-MMB |
Zoom in: Zoom into the view
Inputs: | = |
MW up |
Zoom out: Zoom out of the view
Inputs: | - |
MW down |
Context click: Shows the context menu
Inputs: | ctrl-LMB |
RMB |
Delete: Delete the selected item
Inputs: | delete |
forward delete |
Restore population instance: Add a deleted population instance back to the population
Inputs: | shift-delete |
shift-forward delete |
Reset population instance transform: Reset the transform for a population instance
Input: | shift-r |
Pause: Pause the 3D Preview
Input: | p |
Reset: Reset the 3D Preview to default settings
Input: | r |
Increase exposure: Increases the exposure of the camera being used by the preview
Inputs: | = |
num pad + |
Decrease exposure: Decreases the exposure of the camera being used by the preview
Inputs: | - |
num pad - |
Increase near clip distance: Increases the distance from the camera to the near clipping plane. If the preview starts to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.
Input: | ] |
Decrease near clip distance: Decreases the distance from the camera to the near clipping plane. If the preview starts to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.
Input: | [ |
Toggle focus point selection mode: This toggles the focus point selection mode, where you can click to set the focus point for the 3D Preview
Input: | shift-f |
Centre on focus point: Centres the view on the current focus point
Input: | f |
Toggle Look At point selection mode: This toggles the Look At point selection mode, where you can click in the 3D Preview to move the camera look at the chosen point.
Input: | shift-l |
Fit to subject: Fit the 3D Preview to the selected item, or the item shown in an object or shader preview
Input: | s |
Toggle auto exposure
Input: | a |
Cancel action: Cancels the current action or exits the current mode
Input: | esc |
Open param view for selected item: Opens the param view for the currently selected item
Input: | opt-return |
Drop selected to terrain: This drops the selected item to the terrain
Input: | d |
Show drop point: Shows the drop point for the selected item. This is where the item would sit if it was dropped to the terrain.
Input: | shift-d |
Switch transform mode: This changes between transform modes for the selected item
Input: | t |
Toggle compass: Shows or hides the compass in the top left of the preview
Input: | c |
Change compass style: Rotates through the compass styles. At present there are two styles, a 2D compass showing heading and 3D XYZ axes
Input: | shift-c |
Toggle measure mode: Turns measure mode on or off
Input: | m |
Copy view to current render camera: Copies the view to the current render camera
Input: | return |
Toggle Rule of Thirds guides: Shows or hides "Rule of Thirds" guides to help with composition
Input: | 3 |
Toggle redraw elapsed time: Shows or hides a display of the average time it takes for the preview to render. This is shown in the bottom right of the 3D Preview
Input: | e |
Toggle Depth-of-field preview: This turns the Depth-of-field preview or and off
Input: | l |
[edit]
These inputs can be used to move the camera around the 3D Preview. They can only be used with keys. They're self explanatory.
Move forward
Input: | up arrow |
Move backward
Input: | down arrow |
Move left
Input: | left arrow |
Move right
Input: | right arrow |
Move up
Input: | ctrl-up arrow |
Move down
Input: | ctrl-down arrow |
Rotate left
Input: | ctrl-left arrow |
Rotate right
Input: | ctrl-right arrow |
Tilt up
Input: | ctrl-shift-up arrow |
Tilt down
Input: | ctrl-shift-down arrow |
Bank left
Input: | ctrl-shift-left arrow |
Bank right
Input: | ctrl-shift-right arrow |
Increase movement speed
Input: | x |
Decrease movement speed
Input: | z |
3D Preview - Painting mode[edit]
These inputs are only available when the 3D Preview is switched into Paint mode for editing Painted Shaders.
Brush stroke: This is the mouse button which paints brush strokes
Input: | LMB |
Toggle stroke type (paint/eraser): Switch between paint and eraser brush strokes
Input: | v |
Stop painting: This turns the painting mode off
Input: | esc |
Increase brush size: Increases the size of the brush
Inputs: | shift-= |
shift-num pad + | |
opt-MW up |
Decrease brush size: Decreases the size of the brush
Inputs: | shift-- |
shift-num pad - | |
opt-MW down |
Animation Panel[edit]
These are the inputs for the Animation Panel.
Default click: The basic mouse click action
Input: | LMB |
Add to selection click: Adds items to the current selection
Input: | shift-LMB |
Zoom: Zoom in on the view
Inputs: | opt-shift-LMB |
opt-MMB |
Zoom frames in: Zoom frames in
Inputs: | = |
MW up |
Zoom frames out: Zoom frames out
Inputs: | - |
MW down |
Zoom values in: Zoom values in
Inputs: | shift-- |
shift-MW up | |
shift-MW left |
Zoom values out: Zoom values out
Inputs: | shift-= |
shift-MW down | |
shift-MW right |
Windowed zoom: Do a windowed zoom, where you click and drag to select an area of the view to zoom in on
Input: | cmd-LMB |
Context click: Shows the context menu
Inputs: | ctrl-LMB |
RMB |
Pan: Move or scroll the view
Inputs: | opt-LMB |
opt-RMB |
Pan up: Scroll the view up
Input: | shift-up arrow |
Pan down: Scroll the view down
Input: | shift-down arrow |
Pan left: Scroll the view left
Inputs: | shift-left arrow |
MW left |
Pan right: Scroll the view right
Inputs: | shift-right arrow |
MW right |
Fit to working range: Fits the view to the current working range
Input: | f |
Fit to selected keys: Fits the view to the selected keys
Input: | shift-f |
Fit to curve/current item: This fits the view to selected curve(s) or item
Input: | d |
Reset view to origin: Pans
Input: | o |
Centre frame cursor in view: Centre the frame cursor in the view
Input: | c |
Centre value guide in view: Centre the value guide in the view (Curve Editor)
Input: | shift-c |
Toggle value guide: Toggle value guide (Curve Editor)
Input: | v |
Delete key: Delete the selected key(s)
Inputs: | delete |
forward delete |
Insert key: When you choose this a key will be inserted where you next click in the view
Input: | i |
Nudge up: Nudge the selected key(s) up (Curve Editor)
Input: | up arrow |
Nudge down: Nudge the selected key(s) down (Curve Editor)
Input: | down arrow |
Nudge left: Nudge the selected key(s) left
Input: | left arrow |
Nudge right: Nudge the selected key(s) right
Input: | right arrow |
Move keys mode: Change the view to the Move keys mode
Input: | m |
Scale keys from frame cursor mode: Change the view to the Scale keys from frame cursor mode
Input: | s |
Scale keys from centre mode: Change the view to the Scale keys from centre mode
Input: | shift-s |
Switch to X component: Switch to the X component of the parameter being edited
Input: | x |
Switch to Y component: Switch to the Y component of the parameter being edited
Input: | y |
Switch to Z component: Switch to the Z component of the parameter being edited
Input: | z |
Switch to R component: Switch to the R component of the parameter being edited
Input: | r |
Switch to G component: Switch to the G component of the parameter being edited
Input: | g |
Switch to B component: Switch to the B component of the parameter being edited
Input: | b |
Advance to next component: Advance to the next component of the parameter being edited
Input: | a |
Network View[edit]
These inputs are used in the network view.
Default click: The basic mouse click action
Input: | LMB |
Add to selection click: Use this to add clicked nodes to the current selection
Input: | shift-LMB |
Scroll: Scroll or pan around the view
Inputs: | opt-LMB |
opt-RMB |
Zoom: Zoom the view
Inputs: | opt-shift-LMB |
opt-MMB |
Zoom in: Zoom in on the view
Inputs: | = |
MW up |
Zoom out: Zoom out of the view
Inputs: | - |
MW down |
Windowed zoom: Do a windowed zoom, where you select an area of the network to zoom in on
Input: | cmd-LMB |
Context click: Shows the context menu
Inputs: | ctrl-LMB |
RMB |
Autofit view: Fit the view to show all the nodes in the network
Input: | f |
Enable/disable node: Enable or disable the selected node(s)
Input: | d |
Delete node: Delete the selected node(s)
Inputs: | delete |
forward delete |
Quick Node Creation: Opens the Quick Node Palette
Input: | n |
Quick Node Creation (Favourites): Opens the Quick Node Palette and displays the Favourites category
Input: | shift-n |
Render View[edit]
These inputs are used in the Render view, as well as the Image Preview window.
Pan: Click and drag to move around the render
Input: | LMB |
Scroll left: Scroll the image left
Inputs: | shift-MW up |
MW left | |
shift-MW left |
Scroll right: Scroll the image right
Inputs: | shift-MW down |
MW right | |
shift-MW right |
Scroll up: Scroll the image up
Input: | MW up |
Scroll down: Scroll the image down
Input: | MW down |
Zoom in: Zoom into the image
Input: | opt-MW up |
Zoom out: Zoom out of the image
Input: | opt-MW down |
Windowed zoom: Do a windowed zoom, where you click and drag to select an area of the image to zoom in on
Input: | cmd-LMB |
Best fit: Zooms the image to the largest size that fits in the view, or 100%
Input: | f |
Show at 100%: Zooms the image to 100%
Input: | 1 |
Context click: Shows the context menu
Inputs: | ctrl-LMB |
RMB |
Toggle solo red channel: Shows only the red channel of the image
Input: | r |
Toggle solo green channel: Shows only the green channel of the image
Input: | g |
Toggle solo blue channel: Shows only the blue channel of the image
Input: | b |
Toggle solo alpha channels: Shows only the alpha channel of the image
Input: | a |
View Windows[edit]
These inputs are used in secondary view windows. These are the windows which open when choose to open a 3D Preview or network view in a new window.
If you open multiple views in a secondary view window then each view is shown in a separate tab. You can use these inputs to switch between tabs.
Next tab
Input: | cmd-opt-right arrow |
Previous tab
Input: | cmd-opt-left arrow |
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
A parameter is an individual setting in a node parameter view which controls some aspect of the node.
A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.