Difference between revisions of "Normalize Vector"
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'''Node Description and Purpose'''<br /> | '''Node Description and Purpose'''<br /> | ||
This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1. | This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1. | ||
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+ | Normalized or unit vectors are useful for all sorts of reasons. A prime example is when you want to find the angle between two vectors using the [[Dot_Product|Dot product]]. | ||
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'''Node Type:''' Function | '''Node Type:''' Function |
Revision as of 06:49, 9 May 2011
Node Description and Purpose
This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1.
Normalized or unit vectors are useful for all sorts of reasons. A prime example is when you want to find the angle between two vectors using the Dot product.
Node Type: Function
Settings:
This node doesn't have any settings apart from the Input.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.