Difference between revisions of "Normalize Vector"

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(Created page with ''''Node Description and Purpose'''<br /> This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a len...')
 
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'''Node Description and Purpose'''<br />
 
'''Node Description and Purpose'''<br />
 
This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1.
 
This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1.
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Normalized or unit vectors are useful for all sorts of reasons. A prime example is when you want to find the angle between two vectors using the [[Dot_Product|Dot product]].
 
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'''Node Type:''' Function
 
'''Node Type:''' Function

Revision as of 06:49, 9 May 2011

Node Description and Purpose
This node takes the vector from the Input and normalizes it. This means it converts it to a unit vector, which is a vector that has a length equal to 1.

Normalized or unit vectors are useful for all sorts of reasons. A prime example is when you want to find the angle between two vectors using the Dot product.

Node Type: Function

Settings: This node doesn't have any settings apart from the Input.

A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.