Difference between revisions of "Reflective Shader"
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− | [[Image:drex_module_159_image_0.png| | + | [[Image:drex_module_159_image_0.png|485pxpx|Reflective Shader]] |
'''Node Description and Purpose:''' The Reflective Shader provides a reflectivity effect for surfaces in Terragen 2. It can be used to simulate wet, smooth, and otherwise shiny surfaces. Control is provided over the strength of the reflectivity, the reflection tint, transparency, index of refraction, and whether reflections are Ray Traced. Ray Traced Reflections will accurately reflect the scene, but increase render times; disabling Ray Traced Reflections will provide a specular effect only. | '''Node Description and Purpose:''' The Reflective Shader provides a reflectivity effect for surfaces in Terragen 2. It can be used to simulate wet, smooth, and otherwise shiny surfaces. Control is provided over the strength of the reflectivity, the reflection tint, transparency, index of refraction, and whether reflections are Ray Traced. Ray Traced Reflections will accurately reflect the scene, but increase render times; disabling Ray Traced Reflections will provide a specular effect only. |
Revision as of 09:43, 10 December 2014
Node Description and Purpose: The Reflective Shader provides a reflectivity effect for surfaces in Terragen 2. It can be used to simulate wet, smooth, and otherwise shiny surfaces. Control is provided over the strength of the reflectivity, the reflection tint, transparency, index of refraction, and whether reflections are Ray Traced. Ray Traced Reflections will accurately reflect the scene, but increase render times; disabling Ray Traced Reflections will provide a specular effect only.