Hi. I still don't understand the approaches to computer graphics rendering illustrated above. Would someone be able to explain it to me?
In nikita's excellent diagram, I understand the top two approaches. The pinhole camera analogy is often used on computer graphics textbooks, as illustrated below.
They either place a virtual screen between the observer's eye (the centre of perspective) and the object (b), or they model the back of a camera (a). I think b is more common.
This analogy works fine when the observer's eye is 'outside' the model space, eg it's great for discrete 3d models like houses or bunnies.
But I don't understand option three on nikita's diagram. It's clear where the eye is, and the field of view is shown by the angle of the 'wedge'. But where the hec is the screen? Where are the pixels? The screen can't be a certain distance from the observer otherwise we'd lose the foreground terrain. I'm thinking here that the observer is now 'inside' the model, not standing on the outside looking in. I just don't understand where the rays that trace the virtual screen are, because I don't see a virtual screen. Does this confuse anyone else, or is it just me? Thanks a million if you can help