All base mesh modeling is created in MAX 2010. All Sculpting Detail, PolyPainting and Normal Maps created in ZBrush 3.5r2. The Final Map output is run through CrazyBump.
The process is a lot slower doing it this way however, the final results will out shine anything I can produce in Xfrog.
@Kadri:
This is actually normal for this species of tree. I know it seems strange but there is absolute no smearing do to proper UV layout.
NOTE: Oops, you said blurring. This has yet been run through final map output.
Here is an early version in MAX.