Hi all,
First thanks for all the knowledge dropped on this forum. Has helped me a ton.
I am here to ask a simple question, but let me provide some background.
I am involved with content creation for video games, motocross games in particular. The best (IMO) motocross (mx) game right now is an independently developed game called MX Simulator. It's a really interesting project - a single person has developed this game entirely on his own time, basically as a hobby. He's really hit the nail on the head and produced the most realistic mx game ever. Website is
www.mxsimulator.com if you are interested.
There is an active community which includes a lot of talented content creators. I am currently working on using TG2 for creation of skyboxes.
I've made it my priority to develop a process for creating the skyboxes without having to pirate any software. As such, I've dealt with the limitations of the free version of TG2 and eventually figured out how to render 20 separate images, which Hugin is able to stitch together for my skycube. Here are some examples of the results ingame.
![](http://i194.photobucket.com/albums/z83/JohnBixler/Screen/screenshot314.png)
![](http://i194.photobucket.com/albums/z83/JohnBixler/Screen/screenshot310.png)
I do this by rendering each file, saving, changing the camera, rendering again, etc. It's time consuming but I don't mind it too much.
I recently developed a really nice sky with the help of the cloud library here. However the render times are huge. About 5 hours for each file (remember there are 20). So I'd really love to automate the rendering process so I could start the renders and leave them go for a few days to complete on their own.
Again, I am developing the process based on the free version of TG2. Does anyone know if it is possible to automate the renders? And how to do it?