Distorting Craters

Started by Dubbie, June 11, 2010, 01:55:34 AM

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Dubbie

Is there any way to warp a crater with the redirect shader but have the ground un-warped?

I want to use it to make an irregular shaped lake in the ground but I don't want the ground itself to be warped.

Thanks!

TheBlackHole

Try using a power fractal terrain in the crater's Rim Shader input. You can also make a heightfield and vertically offset it so it's below the terrain, then increase the border blending slider. Generate the heightfield and there you go. I haven't tried the heightfield method, but it should work.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

Dubbie

Thankyou for the advice. I'll give it a try.