Hello there,
I´ve been trying to get running water in my image for some time now.
here is a promising way, but my old machine doesn´t want to do it for me.
Therefore the sluglike greenish thing in the second image.
I exportet the hightfield as lwo, which works fine.
then I simulated the water flowing where I wanted it to flow in Blender.
That needs more cpu and ram than I have if you want a decent resolution.
Reimport the water as objekt, watershader, there it is, the blob.
Long story short: maybe with enough ram to simulate flowing water with some resolution,you could get interesting results