Stargate Atlantis final

Started by king_tiger_666, March 13, 2007, 08:06:14 AM

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king_tiger_666

took far longer than I wanted... but it's finally finished...
I think the shadows maybe caused by the texture I applied but they aren't as prominent when playing with the curves

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Volker Harun


fmtoffolo

it looks nice...but i would like to see more water. its as if the fog is way too dense
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rcallicotte

#3
Yes.  I sort of feel like I'm floating in a cloud.  The foreground base needs something or maybe the water needs to come through more.  I don't know.  I love the rays and city, though.

Quote from: fmtoffolo on March 13, 2007, 11:59:25 AM
it looks nice...but i would like to see more water. its as if the fog is way too dense
So this is Disney World.  Can we live here?

Will

I agree with the above, but I would like the say that it is a great composition.

regards,

Will
The world is round... so you have to use spherical projection.

old_blaggard

While it's not floating in water, I think that it works just as well floating in the clouds.  I've got no complaints :)!
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king_tiger_666

thanks for the comments, i will revisit atlantis when i get copies of the textures... also @old_blaggard have you tried the file you may need to apply a colour/imageshader to texture it
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old_blaggard

I've downloaded it, but I've already got two projects currently going, and so I don't want to bog down my computer with a third right now ;).  I'll get around to it as soon as possible - I'm excited :D.  If you ever manage to get ahold of the textures, I would love to get my hands on those as well.
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3DGuy

Real nice. Although I do agree it should sit on water :) The reason I got TG2TP in the first place was because I was looking into making a suitable environment for my Stargate model (see my rendo gallery). I somehow never made a suitable landscape to fit the gate though. I just can't seen to get enough flatland I guess. I'll probably use some DEM file. But enough about my problems :D I got that model as well and I'm going to look into the texturing of it. Hopefully the texture names will give a hint as to what texture goes where.

dhavalmistry

Here is what I came up with couple of days back...cant really work on textures since MAX doesnt work on vista
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old_blaggard

Nice image, dhavalmistry.  I like how you have silhouetted the city to keep the viewer from knowing that it doesn't have any textures.
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Dark Fire

Both images are very nice. The lack of textures in the second one works quite well in my opinion - barely visible textures in the bright sunlight would make the image look over-complicated.