Canyonlands

Started by choronr, July 21, 2010, 03:52:19 PM

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choronr

The image below was inspired by  http://www.utah3d.net/panoramas_4/junction-butte.html ; a photo taken somewhere in this vast wonderland.  I've taken many trips from the Midwest to hike this land and must say that by comparison, it offers more views of wide open spaces - something you rarely see back east.

Using TG2 to graphically emulate such areas has come a long way; and, will no doubt improve in the coming years ahead. I probably could have made a separate image depicting the atmosphere with a lower sun and merging the two in Photoshop to more closely duplicating the lighting  you see in the above link. Maybe I'll give it a try.
 
Canyonlands National Park covers a vast area of rock wilderness in southeast Utah, centered around the confluence of the Green and Colorado rivers. Over millions of years, the rivers and their small tributaries have carved the flat sandstone rock layers into many amazing forms with a wide range of colors. The 530 square miles of the park contain countless canyons, arches, spires, buttes, mesas and a myriad of other spectacular rock formations. The Grand Canyon may be deeper and more dramatic at first sight, but Canyonlands National Park has greater variety, both in the types of geological formations and the possibilities to explore them. It is certainly much easier to find solitude and isolation.

Bob

domdib

I love the overall composition and lighting, and the foreground is magnificent, but there is a slight issue with a kind on vertical striping on the far right hill in the mid-distance. Fix that and it's a winner!

PG

Yeah it's a great image. I agree about the right hill, might look cool if that part didn't have bushes too to create some variation in the foreground/midground
Figured out how to do clicky signatures

choronr

Quote from: domdib on July 21, 2010, 05:26:13 PM
I love the overall composition and lighting, and the foreground is magnificent, but there is a slight issue with a kind on vertical striping on the far right hill in the mid-distance. Fix that and it's a winner!
Thanks; I agree about the horizontal striping on the upper right. It is the result of the stratification and point of view. this could be fixed by perhaps adjusting the strata/outcrops shader. The plants (Walli's grass models) could be lessened in population; and, be given more variance. On another site, one suggested that the image might be titled: 'Attack of the Caterpillars'. Now that is believable!

I think this needs some reworking ...later.

Bob

Kadri

Quote from: choronr on July 21, 2010, 05:45:44 PM
...
I think this needs some reworking ...later.
Bob

Yes , but not much! It is almost there  :)

Seth

very nice scale and i love the wide lens effect ^^

FrankB


Walli

now I would like to see some tumbling weed rolling around ;-) Very nice scene!

choronr

Quote from: Walli on July 22, 2010, 02:38:45 AM
now I would like to see some tumbling weed rolling around ;-) Very nice scene!
Thank you all for visiting; and Walli, I have a tumbleweed model but it's branching is too heavy - otherwise, I would have used it.

I'm still experimenting with finding a very low sun/clouds combination so I can start another render; take the two images into Photoshop and blend them trying to duplicate the lighting of the image in the link. Trouble is, the shadows will not be correct. I've got some more pondering to do.

Oshyan

The reference picture is not 2 sun angles, rather it is HDR tone mapped. You can do this with newer versions of Photoshop, or with Photomatix, or perhaps best of all with the new free beta of Oloneo Photo Engine: http://www.oloneo.com/

Then just feed it an EXR file and play with some tone mapping.

- Oshyan

choronr

#10
Quote from: Oshyan on July 22, 2010, 03:28:12 AM
The reference picture is not 2 sun angles, rather it is HDR tone mapped. You can do this with newer versions of Photoshop, or with Photomatix, or perhaps best of all with the new free beta of Oloneo Photo Engine: http://www.oloneo.com/

Then just feed it an EXR file and play with some tone mapping.

- Oshyan
Just what the doctor ordered ...thank you so much for these tips Oshyan. It opens the door to infinite possibilities!

PS ...What is an EXR file? How and where do I create it (in TG2)? Really could use some details on this - thanks in advance.

Kadri

#11
You don't have to do anything special in TG2 , Choronr .
After you have rendered a image , press the save button and look at the window menus .
There isn't only the option to save as BMP  ;)

http://www.openexr.com/
http://forums.planetside.co.uk/index.php?topic=9007.0

choronr

Quote from: Kadri on July 22, 2010, 10:32:38 AM
You don't have to do anything special in TG2 , Choronr .
After you have rendered a image , press the save button and look at the window menus .
There isn't only the option to save as BMP  ;)

http://www.openexr.com/
http://forums.planetside.co.uk/index.php?topic=9007.0
Thanks Kadri. Before I received your message I had Googled 'OpenEXR'. Now, I will hit the books ...may be away from TG2 for awhile.

inkydigit

excellent scene, Bob, I can hear the Coyotes!
:)

Tangled-Universe

Sweet render, looking good!
I can see your work improving with every render Bob, keep it up!