Lake WIP

Started by domdib, July 23, 2010, 04:10:09 PM

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domdib

An image I want to develop a little (more haze perhaps, and more clouds), but I thought I'd show it at this stage to see if anyone has any thoughts on other things to improve - POV?, water? tree distribution? Any thoughts would be welcome.

Hetzen

What you have there on it's own merits is photo real. What's missing is the blending, and by that I mean, what happens when the snow level reaches the water? Is there ice? Does anything else grow there? Grass etc, and where.
Should the trees also have a little snow on them?

Love the rock texture, and actually the sparseness of the sky. I wouldn't touch those at all, except maybe add a little reflectivity around the lake edge.

domdib

Thanks Hetzen, I'm quite happy with the rock texture too. You're right that the edge of the water could use a little attention. And maybe the trees could stand to have a little snow, although I'm not quite sure how to do that.

Hetzen

The tree thing is a restriction of the model. Not your fault. And it's a damned good model too. You could argue that the snow has already melted off. But I would argue that if a tree can grow there, something less resource hungry would too.

Hetzen

Even if it's just a scree from frost thaw.

Dune

I agree with Hetzen, but I'm not too happy about the trees so close up, I would move the POV slightly to the left; more distance from the trees. And
QuoteAnd maybe the trees could stand to have a little snow, although I'm not quite sure how to do that.
: If you attach a distribution shader under the default shader (inside the tree), and work with the slope constraints, it is fairly easy to get plain white snow on top of leaves( and branches). You could also use a surface shader blended by a distri shader, and add some real snow colors...

---Dune

domdib

Thanks Dune. I may have a shot at that, although I'm a little worried that the realism of the snow on the trees won't be sufficiently convincing. Maybe if I pull away from them, as you suggest.

Dune

You'll get something like this:

Kadri


There goes the worries , don't they , Domdib ?  :)

domdib

Thanks Dune. I'm currently working on this, and the results so far look pretty good. May have another question soon about the best way to blend in a shiny shoreline layer, as I know that that sort of thing is right up your street. May be a few days before I can show an image.

choronr

I agree about moving the camera to the left and further back. Also. down closer to the water line. If here is some flat land at the base of the mountain and room for some rocks, consider doing this.

domdib

Thanks Bob. I've already moved the camera there, am now fiddling with fake stones, pops and such.