Hi folks!
A (hope only brief) question.
I made several different stones for my picture with the fake stone shader...as I want them to get a nice texture I tried to put an image map onto it...but everything I tried hasn´t worked so far...(separate image shader as part of the fake stone shader...etc)
can anyone tell me please where I have to put the texture for those stones?
That´d be kind
Thanks!
Another question on image maps (or textures using in TG2):
Using a texture for my grass surface...I have a small problem, think it has to do with the resolution of the texture....
The texture appears to be normal in the preview, but when it´s layered on the surface layer it´s somehow scaled up....meaning that the brighter grass of this textures makes a huge line over the surface (as if you look through a looking-glass....). It´s a nice effect....gives the surface a nice structure too...but how can I convince my texture to appear as in the preview (or as shown in the texture jpg. file)....
settings as far as I remember at the moment:
I used Y - view (cannot recall the right name at the moment)
center is checked
Size of the texture is 1600*1123 (this is also the entry I made)
and flip x and flip y is also checked
Maybe someone can help?
Thanks in advance!
Aenea