Thanks for sharing this. I think this is again an interesting terrain and POV to make something very nice.
I haven't had time to check it out though, but I see Ryan already tackled some important issues.
In regard to GI surface details: this feature can add more details in shadows which are very small.
I haven't experienced a situation where I really needed this feature yet and in the recent years I made quite some different types of images.
In the cases GI surface details might give a better result then there's probably another way of achieving the same result without the huge increase of rendertime.
In regard to the compute terrain. I'd always check if I'd really need the extra compute terrains/normals, even though my sense/knowledge tells me otherwise.
Often when performing the major displacements before the compute terrain and then some small other displacements after that you won't really need an extra compute terrain by definition. For absolute accurate results in constraints and object placement you would need it, but often by eye-balling you will see it isn't really necessary.
Here's a
must-read on compute normals/terrains
by Matt:
http://forums.planetside.co.uk/index.php?topic=1249.msg12539#msg12539