Open a new project.
Change the camera to look at the sky.
Add a new Planet Object.
Go into the internal node part of this new Planet.
Disable the Power fractal shader in there (to make things easier to see).
Right mouse click and add a Cloud Layer .
Put this in the Atmosphere node (not in the Atmosphere Shader).
Now make a quick render.
Ooops! The Default Planet doesn't have Clouds attached but the clouds are over the Default Planet somehow!
(strange _01_Planet.tgd and strange_Planet_01.png)
Change the order of the nodes. Put the Atmosphere node on top and its output in the Cloud Layer node.
Then the output of the Clouds Layer node in the Atmosphere Shader input.
You can test them now with disabling them one by one. There are no problems now. The Atmosphere and clouds are over the New Planet as they should be.
Now comes the Last important part. Disable only the Atmosphere node.
When you render now you will obviously see only the Cloud layer of the New Planet.
Move the New Planet with this disabled Atmosphere in any direction and make a new render.
The Cloud did move with the New Planet without problem.They are in the new position.
Now enable the Atmosphere node and make a quick render the last time.
(strange _02_Planet.tgd and strange_Planet_02.png)
Voila ! The Atmosphere and the Cloud Layer are not in the same place. The Atmosphere node didn't move with the New Planet!
I think here could be the problem and if this is a problem there could be 2 of them at ones it seems !
Edit: If you put the enabled Atmosphere ones more between the Cloud Layer and Atmosphere Shader it works ones more as it should be .
It seems that the Atmosphere node is updated in this way. (strange _03_Planet.tgd and strange_Planet_03.png )
But we did put this Atmosphere the first time in the same node order and there were the cloud problem as i said above , but now not!
It would be good if Planetside looked here , it is really confusing