I find myself in need of making a few large-scale (about 200-500 km across) top-down maps of what should be realistic landscapes of small continents or large islands. I will need both a large map of it all and zoomed-in maps up to a resolution of about 1 pixel = 10m
I'd like to use TG2 since I'm most familiar with it and have the necessary export workflows (will also need the heightmaps for a 3D realtime view, etc.) down.
However, I find little regarding large-scale terrains on the forums. There seems to be a gap between local scenes and planetary scales. Maybe someone has something or remembers something I missed and can help out?
Troubles I encountered so far:
Coastlines - mine are always too steep or too uniform. I can't get proper beaches and I can't get it done that one side of the island has beaches while another has cliffs. It's always one or the other.
Terrain variations - an island that size doesn't have the same grass everywhere. It has swamps, forests, grassland, but also plains maybe even a small desert (it's for a game, so the variations should be a bit stronger than on Earth).
Rivers - not the Make River node, remember my scale - something that draws meandering lines roughly from the mountains towards the coast or lakes would be enough.
For none of these have I found solutions in the forum. Any hints?