Okay this was a great thread
(so great in fact that I don't even feel like I need to apologize for resurrecting it
)
All this is fairly
full on for me (and perhaps/surely others)
Here is what i have done so far...
(Using a Grassclump population as my example)
1. Grabbed DandelO's clip from this post:
http://forums.planetside.co.uk/index.php?topic=10810.msg111255#msg111255Plugged it into the color function of the parts shader of the Grassclump
2. Grabbed & used Volker's beautiful fractal from this post:
http://forums.planetside.co.uk/index.php?topic=10826.msg111379#msg1113793. played with the Color Adjustments to get a nice smooth variation...
But all this seems to do is darken/lighten the green of my grass... how do I get the amazing differences in color...
like in Dunes post here:
http://forums.planetside.co.uk/index.php?topic=10810.msg111374#msg111374Would it be possible for a quick
idiots guide to population variation ?
I don't think a full blown tutorial would be needed, just a bit of hand holding as to how to use the information accumulated within this thread (and its sibling threads)
Cheers!
-FP
Edit: Attached my little example project