Base Texture Map

Started by bobdihi, October 02, 2010, 12:03:42 PM

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bobdihi

I have created a terrain heightmap in other program. Now I want to use Terragen to create a base texture map for my terrain. Can somebody explain to me how to export the texture?

gregsandor

Import your terrain to TG, set up shaders for it, put an orthographic camera above it looking down, turn off atmosphere and shadows, render.

bobdihi

 Oi I ask with tears in my eyes, why couldnt developers include texture export? As if this was ver.1.  Im looking for a high resolution texture as my terrain is 40*40km.
It will take forever and little bit longer to render this terrain at this resolution. I will have to look for more advanced software to do this task then. Big minus for TG.
Thanx anyway.

gregsandor

#3
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Kadri

#4
Quote from: bobdihi on October 03, 2010, 09:17:35 AM
Oi I ask with tears in my eyes, why couldnt developers include texture export? As if this was ver.1.  Im looking for a high resolution texture as my terrain is 40*40km.
It will take forever and little bit longer to render this terrain at this resolution. I will have to look for more advanced software to do this task then. Big minus for TG.
Thanx anyway.

I don't think that a high resolution texture that big would be easy to export in any other software too.

I think if you bring your terrain highmap in TG2 and render it here it would maybe better.

Of course we don't know the details what you want to do. But as a landscape renderer (especially) you will hard time to find a better one then TG2 !
But if you can find a better one for exporting that kind of big texture please let us know too , Bobdihi !  ;)

Edit: 40*40km doesn't mean much in this kind of software. How big do you want the final render-image in piksels , Bobdihi ?

cyphyr

You wont get texture export because the textures are procedural. A 40km x 409km tile will be absolutely HUGE, probably beyond the limits of even the most generously equiped i7 computer.
Lets see, an rgb bitmap at 1m resolution at the above size will come in at roughly 4.47 GB!! This will be true whatever program you export a texture from so don't go blaming Terragen ;D
The issue is not with Terragens export of textures but rather with your work flow. Do you really need a 40km sq texture? Surely some parts will be much further from the camera than others and hence could use much smaller textures. I would make a bunch of textures at differant sizes and differant locations.

To make a texture do the following:
After importing your terrain and setting its position and displacement to your requirements place your camera above the centre of the terrain (set your Heightfield shader to "position centre") say 0,1000,0.
Now set your camera to Orthographic and set the ortho width to 40000 (40km)
Set your render to a square format (say 2000x2000 to start with)
Set the rest of your render options to your taste and hit RENDER.

This will give you a reasonable size texture map to be going along with. You can now move the camera to other positions, writing the camera position each time (you'll need this to position your textures in your app)

Good luck and dont give yp:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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