Hehe, and right there lies the problem. PS3 costs $600 and has a Cell processor at a higher clock speed (3.2Ghz), albeit with only 6 cores available for processing (as opposed to 8 on the Cell Accelerator Board). Still, for less than 1/10th the price you can get an overall siimilar performance (or perhaps slightly less). The main differences are in the fact that it's a separate unit, not a board in your computer, and in the software. But bottom line I'd sooner see PS3 support for rendering through major apps than support for that thing. I do wonder if anything worth mentioning even supports it yet too. Cell is not an easy thing to take advantage of and even big development houses like Autodesk would have to invest significant resources to get for example Maya rendering properly on it.
- Oshyan