That's the common GI mismatch between crops(same as animation flickering), GI is slightly different with each render. The best way around that, for the moment, is to use a good overlap portion per crop which you can softly erase the border of if there is still a mismatch with the overlap. Or, disable GI in favour of fill lights, that will completely stop it and a good overlap isn't needed.
It is a great sky, indeed. I also like the ground textures, maybe the rusty patches on the right slopes are a bit much for me but, great surface!