That's great advice Martin. I only wish I could use it like you do!
I often use double atmos, like you say but still, GI in those atmos is never practical for me...
It kind of defeats my purpose of messing about with secondary lighting. My
only reason for doing this is to conserve on render times, since GI takes up very much of that time, I look for solutions of getting around that, as I use a pretty poor machine for rendering(2x2ghz). I tend not to exacerbate GI calculations in rendering, which is what adding multiple atmos would do to me when rendering with GI.
If I could, I'd use GI consistently but I have to cut corners. So, messing around with other lighting solutions seems to be my only option, for now.
Of course, if computer power and render times are not of any consequence to you, as they are to me, you'll get great results using GI consistently, and by using TU's techniques up there. ^^ Go for it!