Hi, folks!
I´m still trying to find the best way to integrate TG2 with the big 3d softwares on the market, on no tutorial yet has featured the WHOLE workflow for real professional vfx work. But I am ALMOST there! Just one last problem - maybe you can help me! I just want to match the LWO(s) from the "Heightfield export" with the "LWO micro exporter" output in a 3d software package that imports and exports cams to TG2.
My workflow is easy, I set up a scene, render a picture, export a lwo micro exporter during render, convert it to 3ds in DeepExploration, save the scene, import the 3ds (from LWO micro exporter) in 3dsmax and import the camera via the MANTANIA 3dsmax-terragen2 plugin. Size, scale etc. matches without any changes .. I can now export new cameras done in 3dsmax and import them via chan-files in TG2. But now I need more detail on the ground for shadow casting of 3d objects etc., and the lwo micro export output just has too many "holes", even if rendered from different camera angles.
I read all posts in this forum explaining how to output another LWO without holes from the Heightfield export - but this export (after converting to 3ds) is way smaller and positioned somewhere else in 3d space of 3dsmax after importing.
I was not able to get a live view in the 3d windows from the heightfield .. somehow there is no white rectangle representing the heightfield, so I could move it around or scale it with the values. But this is not a problem .. Í don´t have problems exporting hundreds of megabytes of data to get a clean ground - but I don´t find any way to scale or reposition the LWO file before exporting so it would match the (definitely correct!) mesh from the LWO micro exporter when both are put in one scene in 3dsmax.
Has anybody tried this before with success? Or is there anything very obvious and simple I´ve just been overlooking?
thanks!
Steffen