Another good and commonly missed approach to fixing this problem is to try smaller (or even default!) render cache sizes. Some people increasing the cache size a great deal, no doubt assuming it will give them a big speed or quality boost. It does neither, though it *can* increase performance a certain amount in some cases.
Generally speaking 100MB cache *per thread* is sufficient. 200MB/thread can give some performance benefits; beyond that there is little advantage. So if you have increased your cache size, reduce it back to 100MB/thread (e.g. with 4 threads the total cache sizes would be 400MB). You can also try 50MB/thread, though this can reduce performance somewhat. But still a completed render with no undrendered areas and slightly longer render time is probably preferable to a faster render that misses spots.
- Oshyan