Heh, I'm kind of talking to myself a little here, but thought I'd continue sharing progress.
For those who didn't know, LWO micro export does maintain world position, and therefor the meshes will "fit" together.
Right now micro export seems to be my best bet, though the results aren't perfect. Issues include
- I was actually surprised at the lack of detail. Even with higher detail settings, at a certain point, the mesh is simply divided more rather the actually being higher fidelity
- The random holes that are present in the mesh are problematic
- There are quite a few lamina faces (sharing all edges)
- It's not super easy to line the camera up nicely (and if you 'bump' it, there is no camera undo (that i could find)
- Even though the mesh maintains world position, since the triangles are somewhat randomly generated, meshes don't line up perfectly
Still, I'm please with the results, as this is still about the furthest I've come with this type of thing after many many other attempts.