Quote from: wetbanana on October 30, 2010, 08:42:21 PM
vue 8.5 xstream runs absolutely flawlessly on max 2010 hardley ever crashes and when it does its due to max itself not vue.
Vue 8.5 clouds have better scattering than terragens.
here is some nice vue clouds
img width=512 height=236]http://fc06.deviantart.net/fs50/i/2009/267/d/b/Oceanview_by_Alexm95.jpg[/img]
I really like the rock work here
I agree with you about the scatter in Vue. I think it looks better/more appealing, but when it comes to realism and detail I really have to disagree with you. The scatter algorithms in Vue are too fancied up to make it look more Hollywood, but I wouldn't consider it to be better. Final result matters though, I admit that.
Besides that the noise-fractals for clouds, and the node-based flexibility for adjusting these fractals, allow TG2 to create far more realistic cloudshapes.
I bet a Vue user has the same node-based flexibility to adjust cloud-fractals, but why haven't I seen almost no great cloud images so far?
Your example is nice, but in my opinion not up to par with TG2.
Your TG2 work on clouds is much better, for example
Not to mention the dozens of other examples I'd be very happy to drop here if you'd like.
There are much better examples for Vue rock work
Vue's hyperterrains in combination with the material-editor allows for much greater control and displacement-coolness.
However, the big drawback is stability.
Unlike you suggest I read very often that Vue (Xstream) is very unstable, especially when working with true procedurals. By that I mean procedurals on a planet-wide scale and not locally applied to a heightfield, since that works fine in Vue.