The atmosphere looks a lot better now, the clouds have got worse all over with the different lighting, though.
Quote from: Cyber-Angel on November 18, 2010, 03:31:04 PM
Hi, you need to change the samples in your cloud layer to the same value as you're atmosphere or you'll still get a grainy image as here. There is a cost in render time however, but that is the price you pay for having a clean render!

Regards to you.
Cyber-Angel
I don't think that's entirely true. For instance, to give a noisy cloud layer 64 samples really means nothing when it's out of context. Cloud quality should be controlled via the 'quality' setting, not sample level. You might have a cloud of 100m thick that requires only 20 samples for full quality. Or, the reverse is also true, a massively thick layer might require many, many more samples than 64 to achieve the same full quality level of '1'. Most important is the quality parameter with cloud layers, if you still suffer from grain at quality level = 1, you can manually type higher values into the box to overcome it but don't go bonkers in there, the difference between a quality of 1 and 1.5, say, might be an awful lot of render time, depending on the samples required, which react directly to depth, edge sharpness and density of the particular layer.