hi,
i thought about this many times, and i still think i'm just missing the small part that will help to create this - but it just won't come to my mind.

you are probably right, some functions should give you what you want, but i don't know how to do this.
the best approach is that you can move and blend everything with some shaders; the moving part is easy, i even got a texture that was tillable, but had therefor edges in between. sooo... i'll post when i got this for sure, but i'll have to wait for this "pling-aaah"-moment.
best regards,
Goms