Yeah!!! Someone answered. Thanks, old_blaggard.
But, why does opacity fail in the Default Shader when it's set below .5? That is the cliff of no return, right? Otherwise I'd use that. And, actually, opacity doesn't seem to work at all, as a matter of fact. For example, when I use opacity on the same material in DAZ|Studio (good ol' DS) I can see the opacity threshold from 0% to 100% in gradual steps. Not so in the Default Shader's opacity setting on the same exact material.
This must be because transparency doesn't exist yet...my only guess.