New Cloud Control Inputs

Started by miqtidar, November 27, 2010, 04:01:34 PM

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Hetzen

Excellent stuff Martin. This is actually very usefull then, as originally I thought it affected the overal Density of the cloud shape rather than it's transparency, which I realise go hand in hand, but this Final Density Shader is going to come in very handy.

I'm currently rendereing a 'new approach' to cloud forming, which atm with six buckets half way looks promising. Might have to reserect my Cloudbusting Thread.  ;D

Seth

Quote from: Tangled-Universe on December 04, 2010, 04:48:24 AM
Thanks Franck, you're welcome ^__^
What about our meet and greet in Paris? :)


I'll buy you a beer during the week-end dude !!!
but you'll have to drink fast because Frank is an always thirsty man ;)
that sounds like party time in Paris :)

bobbystahr

Very awesome...now if PS will only release the Free version into the wilds of cyber world I'll get to actually try some of this cool stuff out...great tute Martin...much appreciated.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

dhavalmistry

#48
just a suggestion.....

maybe someone should make the tutorial link as a sticky in the forum....

and an off topic question for Martin

how did you get the numbers to become red and bold in the tgd?
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Tangled-Universe

Quote from: dhavalmistry on December 06, 2010, 02:24:04 PM
just a suggestion.....

maybe someone should make the tutorial link as a sticky in the forum....

and an off topic question for Martin

how did you get the numbers to become red and bold in the tgd?

Red and bold? How do you mean? Where?

dhavalmistry

I swear to god they are not photoshopped  :D
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Tangled-Universe

ohhhh...ghehe, of course :)

This is how it looks when a parameter is being animated.
It gets all kind of colours, blue, green, red.

dhavalmistry

oh shoot....I feel like such a noob.....lol...

I have never animated in TG2....and never will until we get a dedicated animation module with keyframe editor and proper timeline and all.... :)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Tangled-Universe

So, how is everyone going after this tutorial?
Has somebody already managed to apply it to a scene or has somebody made an experiment/case study of it?

Cheers,
Martin

dhavalmistry

Quote from: Tangled-Universe on December 10, 2010, 05:02:59 PM
So, how is everyone going after this tutorial?
Has somebody already managed to apply it to a scene or has somebody made an experiment/case study of it?

Cheers,
Martin

I have used the tutorial to come up with my render that I have posted in the file sharing forum "White Flame"

and I use it everytime I have a cloud layer...:)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

jo

Hi,
Quote from: Tangled-Universe on December 06, 2010, 03:09:27 PM
ohhhh...ghehe, of course :)

This is how it looks when a parameter is being animated.
It gets all kind of colours, blue, green, red.
Not so much all kinds of colours :-), but by default:

Black for non animated params
Green for a param which is animated and keyframed at the particular frame you're on
Blue for a param which is animated but not keyframed for the frame you're on

BTW, these colours can be changed in the Interface Colours preference panel.

Regards,

Jo

Dune

QuoteSo, how is everyone going after this tutorial?
Sorry, haven't looked at it yet. But I will!

Henry Blewer

I got a taste by buying FrankB's new cloud pack. Took my machine some time to get a good image. I found that power fractals will work, but it helps to modify the color output with functions that clean up the fractal noise.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

cyphyr

I'm guessing (sorry if this is in the tutorial, I only skimmed it) that one advantage of an image over a PF is that the PF changes in 3D space whereas an image does not. Testing on my lil' ol' laptop now :)
Richard
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

FrankB

Quote from: njeneb on December 11, 2010, 09:33:46 AM
I got a taste by buying FrankB's new cloud pack. Took my machine some time to get a good image. I found that power fractals will work, but it helps to modify the color output with functions that clean up the fractal noise.

Have you also read the readme? Most people won't, but I swear it will be very helpful in this case.

Cheers,
Frank