New Cloud Control Inputs

Started by miqtidar, November 27, 2010, 04:01:34 PM

Previous topic - Next topic

Henry Blewer

I did, but I had not really tried playing around with the set yet. Now that I have experimented, I need to read it again. Unfortunately, things sink into my head slowly.

Hmmm.... Maybe I should print things.  If I put it under my head while I sleep, I might learn through osmosis. ;D
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kevin F

#61
Martin, Thanx for the tutorial. Ive just started to follow it, but can't replicate the first scene (image 2:output of quick render),
I get the same image as displayed by dhavalmistry above.
The clouds already have the shape of the the terrain carved in them.
What gives?

Henry Blewer

I want to thank you for the hard work. Great job.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

Quote from: Kevin F on December 23, 2010, 12:09:08 PM
Martin, Thanx for the tutorial. Ive just started to follow it, but can't replicate the first scene (image 2:output of quick render),
I get the same image as displayed by dhavalmistry above.
The clouds already have the shape of the the terrain carved in them.
What gives?

Can you show me what you mean?

Kevin F

Quote from: Tangled-Universe on December 23, 2010, 02:15:24 PM
Quote from: Kevin F on December 23, 2010, 12:09:08 PM
Martin, Thanx for the tutorial. Ive just started to follow it, but can't replicate the first scene (image 2:output of quick render),
I get the same image as displayed by dhavalmistry above.
The clouds already have the shape of the the terrain carved in them.
What gives?

Can you show me what you mean?
as in:
http://forums.planetside.co.uk/index.php?topic=11219.msg115802#msg115802

Tangled-Universe

Ok, so you get a result similar to that image.

What settings did you use for altitude offset and "centre 0..1" inside the cloud node and what's the value of the constant as input of the depth modulator?

Kevin F

Quote from: Tangled-Universe on December 23, 2010, 03:47:15 PM
Ok, so you get a result similar to that image.

What settings did you use for altitude offset and "centre 0..1" inside the cloud node and what's the value of the constant as input of the depth modulator?

I haven't put any values in, I just followed the instructions i.e. "Open the file "Cloud functions explained.tgd" in Terragen v2.2 and render the quick render.
Your image should look similar to the following:
Image 2: output of quick render"

but It doesn't look anything like it!

Tangled-Universe

Oh I see now when I open the .tgd accompanied by the tutorial.

I kind of accidentially saved the settings of the end stage of the tutorial.
To be more precise. I saved the tgd file at frame 240 of the animation.
Frame 1 produces the result I'm referring to in the tutorial.
Frame 240 produces what you and dhaval see.

Apparently non-animation versions of TG2 use the settings at the current keyframe it was saved when animated.

Change the constant colour to 0.1 and set the cloud altitude offset to 100 and centre 0..1 to 0.
This should give the exact same image.

After completing the tutorial you should be able to figure this out yourself :)

Kevin F

Quote from: Tangled-Universe on December 23, 2010, 04:15:46 PM

Frame 240 produces what you and dhaval see.

Apparently non-animation versions of TG2 use the settings at the current keyframe it was saved when animated.


I have the animation version!

Thanks anyway. I'll give it a go.

Kevin F

No joy.
That (frame 1) just produces this:

Tangled-Universe

Ok...the image you're trying to replicate does not have any modulation for altitude or depth.
It's just a cloud layer.
The .tgd attached is from the end stage of the tutorial.

Anyway, like I said before, after completion of the tutorial you should be able to "reverse engineer" this yourself ;)

Kevin F


DVA99

Many thanks and Merry X-mas TU!

Excellent tutorial that will help me, and I believe a lot of others, to understand even more of TG2.



choronr

Thanks to you Martin and all who have contributed here making this tutorial a treasure for future creativity.