Sometimes after having done work in a large and complicated world, closing it and opening another much simpler file, it immediately turns out bucket errors and such, when rendering even a crop. It seems like the first file has loaded the memory, which isn't flushed when opening the next. Does that seem logical? Even closing TG2 and restarting doesn't seem to help.
My way of handling this is to reboot, but that's hopefully and probably not necessary. Any ideas how to handle this?
I don't have memory preallocated, and the errors also occur if I do preallocate in the second file, or lower the cache to 200MB (100MB per core).