I an having some difficulty finding how to get image file shaders to appear flat on the surfaces. The perspective seems to always be a flat on view of the image used. So if you are looking at a sloped surface relative to the POV the detail in the distance appears just as big as the detail close up.
Also if I zoom out, there is no resizing of the image to account for distance. Is there any way of changing this to look appropriate?
Notice the sand texture is repeated in a flat non-perspecitve manor and the rock grain appears larger on the rocks further away.