Find the secret news

Started by FrankB, December 21, 2010, 04:17:02 AM

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Tangled-Universe

Quote from: ChrisC on December 22, 2010, 05:13:58 AM
Does the bark have displacement to it?

I guess not. Unless it has been rendered with the rasterizer which can deal with displacements.
The raytraced renderer doesn't render displacement and it can only mimic it by using bump mapping.

FrankB

Quote from: Walli on December 22, 2010, 04:19:29 AM
man, I thought there will be finally a squirrel collection - I was pretty sure I spotted one in one of the trees ;-)

don't need a whole collection of squirrels, but one of 'em rushing up the tree would have been nice indeed :D

choronr

Hmmm, earlier on in this thread I thought Frank would have a 'find the monkey' contest and win a free tree pack. Kidding aside, those are great looking trees!

AP

Quote from: Tangled-Universe on December 22, 2010, 05:19:23 AM
Quote from: ChrisC on December 22, 2010, 05:13:58 AM
Does the bark have displacement to it?

I guess not. Unless it has been rendered with the rasterizer which can deal with displacements.
The raytraced renderer doesn't render displacement and it can only mimic it by using bump mapping.

So you can't use the bark texture to drive displacement within Terragen 2?

FrankB

well, yes you can, but only if you don't raytrace the objects. I guess at one point the raytracer may also be able to deal with displacements on objects, but for now the raytracer can only bump map.

AP

Well, that stinks. That alone takes away from some of the realism. I suppose for shots that are not up close will do OK.

FrankB

don't know if I want something to "stink" in my thread, but to keep it at a nicer level, let me explain you that not raytracing objects still can produce great results, if AA settings are high enough. There is no real issue.

AP

Quote from: FrankB on December 25, 2010, 03:54:15 PM
don't know if I want something to "stink" in my thread, but to keep it at a nicer level, let me explain you that not raytracing objects still can produce great results, if AA settings are high enough. There is no real issue.

This of course is has nothing to do with your wonderful outputs with the trees. I am not being mean, just directly honest with the software limitations. If the alternative that you made mention of works just fine with non-raytracing objects, then that is good.    ;)