World Machine 2 Alpine Terrain Help

Started by sjefen, December 06, 2010, 01:20:34 PM

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Tangled-Universe

Quote from: sjefen on December 13, 2010, 11:05:44 AM
Hi again,

I don't think I was too clear on what I want. I've painted a little on the image
below to try and better demonstrate what I mean.

The red lines I've made is suppose to represent the main shape of the mountains.
As you can see, there aren't very much erosion going on where the lines are.

I understand that some of that is probably cause by a lot of snow cover, but
isn't it possible to make something similar to this with World Machine?

Regards,
Terje

How close was my example?

(FYI, my example uses sharp ridged advanced perlin)

sjefen

Hello Martin,

Well...... what you have is something I think I can reproduce. Don't get
me wrong, it's a cool terrain, but it's just not quite what I'm looking for.

I found a image in the World Machine gallery that shows what I want. It's
posted below. Problem is that the person who made it used Maya for the
base mesh and  then took in in to WM for detailing.



Is this possible to recreate with WM alone?

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

AP

Just mask your erosion node in WM. That way you limit where it takes place and how much is present.

Tangled-Universe

Hi Terje,

No worries, it was just an attempt.
Without reading your reply I played a bit with it in the last hour. See below.
This example has a bit of the branching and sharp ridges you mention.

After reading your reply I see what you mean.
I know that image, it's pretty cool :)
Without looking at the textures I think this should be possible.
My first guess is a low-octave lowish persistence ridged perlin noise as a base.
Then the erosion should be masked out to taper off at the maximum height.
Or perhaps you set erosion very high to get smooth slopes.
There are a couple of ways you can approach this.

I'lll have a further play with it :)

Martin

sjefen

That's cool and please do post your results here if you don't mind :)

I'll keep trying myself, but I really do suck with WM. I don't even understand
how to mask the erosion like you guys are trying to tell me  ??? ::) hehe

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

AP

What do you think of this. I have to admit, this is very hard to get that certain look you are after. Could be a program limitation.

sjefen

Hey Chris,

Could you maybe change the angle?
It's a little hard to see the shapes from that angle.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

AP

How is this angle?

AP


Tangled-Universe

That looks pretty interesting Chris.

Can you put the .tmd file here if you'd like?

I can post mine as well if anyone's interested?

Cheers,
Martin

AP

Sure, i have another one you all can play with as well.    ;)

Oshyan

Is this any closer?

- Oshyan

sjefen

Hi Oshyan,

That looks a little bit closer to what I want, but it is still missing that massive part if you understand?

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Tweaked Oshyan's setup a bit...

dhavalmistry

"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"