I was confused about exactly why unchecking 'vtor' was showing the plane with opacity patches, until I realised this;
Quote from: dandelO on December 14, 2010, 10:50:41 AM
I don't think opacity works at all underneath transparent surfaces. Even when 'visible to other rays' is unchecked, you only ever see opaque parts that are above water. I was seeing them to begin with because the waves of the water shader are higher at some parts of the ice object than others. Anything above the surface can be seen in the first clipfile, below it is completely omitted, apparently.
* Cheers, Neuspadrin.
As soon as any object with opacity values in its shader is placed under a transparent object, the opacity effect is completely lost and the subsurface object is rendered as solid again. Transparency appears to completely cancel out the opacity of a secondary object below it.
Although, on a single object, you can still make it have opaque patches and then make those patches transparent.
I confused things earlier by wrongly saying that unchecking 'vtor' appeared to fix the problem, when I got closer to the objects, I realised that only parts of it that were above the transparent surface were visible at all.
I thought I'd cleared that up in the above quote. Should have been clearer. Sorry, folks. :/