Mushroom

Started by Dune, January 04, 2011, 02:59:59 AM

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choronr

Quote from: Dune on January 09, 2011, 04:08:59 AM
It's a nice figure, very rough but usable. He's phoning, hence the titles of the jpg's. Found him on the web as a simple .skp and converted the basic mesh, modified and textured it.
Thanks Ulco. what I really need to do is take a break from TG2 and spend a lot of time learning how to make models - a deep subject; but worthy for anyone creating 3D images.

Dune

That's what I figured half a year ago (or maybe a bit longer) when I needed ancient barns and Henry and some other guys were so kind to give a helping hand and started me off doing modeling myself.

Henry Blewer

Actually, I think Ulco became frustrated with my models. I was using Blender, which is not very good for building anything that requires precise measurement. So he decided to do it himself. I am glad he did. He has become quite good. 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Mmm, it wasn't that bad, Henry. But thanks to you I began to like modeling.

Henry Blewer

I have noticed you used the longhouse  on occasion. :)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

sjefen

I feel sorry for that man. Hehe
Keep working on this. It's very interesting  ;)

- Terje
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Oshyan

Cool-looking stuff. Are you raytracing the atmosphere? I reckon it would help with the noise and render times on this cloud-heavy scene...

- Oshyan

Dune

Yes, I am. I still need to get the cloud quality just above 1 (with AA @ 4) to get rid of the grain. Clouds are 2000m high. In the following new setup I added a third cloud layer with very low quality, as 'ejaculating debris'. Inspired by multicolored clouds from the Icelandic volcano.

Henry Blewer

These are really looking good. On the newest iteration, the bomb should be sucking the debris into the immediate blast zone. So, there should be a ring being drawn into the blast center along the ground.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

inkydigit

very creative cloud work....I like how these are looking....

Dune

#25
QuoteSo, there should be a ring being drawn into the blast center along the ground.
What do you mean exactly? A circle (a few hundred meters) around the center of the blast where debris is sucked away towards the center of the blast? So no stones, no trees, etc in the immediate vicinity of the blast? I would say, a circle where the blast blew away (outwards) a lot of small detail...
I have been thinking about a circle of waves (small tsunami) in the water iteration, going outwards.

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Interesting, Henry, thanks But this is best regarded as a volcano spouting, so a 'blast sucker' is out. The trouble I'm still having is to get these nice bulbous cloud formations where small billows grow out of big ones. Without any loose clouds. Like a cauliflower. I use a color adjust, upping the black (which helps), I use blenders and the final density control, but I'm not there yet.
Don't look at the terrain in the second (reduced) iteration. These have the nice black volcanic beaches I once saw in New Zealand.

Henry Blewer

Why not use more localized clouds? It should not be too hard to set up using the transform shader. Make the node group once, copy, paste, then hit the random button on the different cloud's density shader.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

That's exactly what I do, but then with a series of simple shapes. The hard part remains to get a 'bubbling and boiling' cloud in one part, without loose strands. I also tried a setup with a perlin 3D and even voronoi cells and bias, and smooth step functions, inverse blenders, etc, but I'm getting fed up with trying. Up to something else. When the need arises, I'll dig the files up again.