S.O.S. 2

Started by Tangled-Universe, January 18, 2011, 12:24:56 PM

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Tangled-Universe

Same project as before, only other point of view.
The terrain is 64x64km, so enough area to explore :)

I will update this one soon with improved bark texture(s).

See full-res here:
http://fc07.deviantart.net/fs71/f/2011/018/9/1/s_o_s__2_by_tangled_universe-d37hdcd.jpg

Cheers,
Martin


cyphyr

Sweet :) I like the quite pronounced fade in the distance, looks very believable. Whats with the white line at the base of the cliffs?
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Tangled-Universe

Thanks guys :)

I don't know Richard. It shows up when I render it without populations, but then it is a lot less worse.
We still haven't figured that out (Oshyan thought along as well).

sjefen

Very nice Martin.

Quote from: cyphyr on January 18, 2011, 01:03:18 PM
...Whats with the white line at the base of the cliffs?
It's a giant white snake. The world's largest I believe  ;)

Regars,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Slightly altered lighting and changed bark texture. Not that much better, but still some improvement though...