first use of new firs

Started by Kevin F, January 15, 2011, 09:13:14 AM

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Kadri

#15
Quote from: FrankB on January 22, 2011, 04:44:20 AM
@Kadri: even if it helps, it's not worth the render time increase, IMHO

Yes , i would try to change the textures or do it in post too  :)

Kevin F

Quote from: Walli on January 16, 2011, 01:03:32 PM
when you are inside the internal shader network, you can select one part and then there is this network button - if you click it you can assign already existing shaders. I will try to put up some screenshots until tomorrow.
I made a simple test a week ago or so, and it saved me several 100mb of RAM.

Hate to keep pushing this Walli, but any chance of the screenshots?
Thanks

Walli

sorry, here it comes.
Lets say you have two trees, then choose one that should be your "original". In this example this is the 19mt version. Then go into the internal network of the other tree (8mt version in this case), select an Object part, klick the green plus sign, look for your original and assign the according shader.

Thats most helpful with shaders where big textures are used

Kevin F

Thanks very much. I'm off to try it!

Volker Harun

Using GI surface details ... I encountered that the Surface shaders were brightened up, but the objects did not. Maybe this issue is from early days only.