The Way through..POV2 Final

Started by Zairyn Arsyn, January 17, 2011, 10:20:40 am

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DVA99

Like all the versions of your image Zaii,

They all give me a creepy feeling in a good way.

Where's little red riding hood?  :)

Zairyn Arsyn

a update of sorts.. no new renders yet - maybe later today or tomorrow.
some of the earlier renders had some subtle displacements on the path.
turns out at some point or another the path displacements had been been unchecked, not sure when i did that... its back on now.
considering deeping it some.
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Zairyn Arsyn

would have posted these earlier, but I've been batch converting thousands tiff files with PS and haven't been able to post-work these sooner.

2 renders - the first with 1 environment light (GI) and the 2nd with 2 environment lights (GI & AO)
notice the pebbles in the foreground, that's actually the SandelO shader but for some reason it seems go away in the distance.

I'm not sure about the second one, i like the lighting in the foreground and on the leaves, but i'm not getting much detail / lighting on the tree trunks.


comments and suggestions welcomed.
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choronr

This image has evolved beautifully. You might consider adding a few darker grasses among the lighter ones to achieve some variation.

Zairyn Arsyn

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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choronr


monks

One of the best TG images I've ever seen this. Beautiful and mysterious.

monks

Zairyn Arsyn

added walli's new plant
using the 2 environment lighting system again.


C&C welcome
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Dune

Creepy way through with these 'ready to attack' plants awaiting.... great lighting, but I'd put some gravel on the path. Just a 'highest raise' merged stack of some small fake stones and sand.

Henry Blewer

Yep, Walli's cacti really add menace. Good choice!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

thinking of making the white flowers on the cacti a different color, like dark purple, blue, or violet, might make them seem a little more menacing...
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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dandelO

Looking good, Lane. :)

Just a thought, are you using RTE for any of these? The sand seems to be blocky and has very little definition in 2 of them. Ray tracing the planet surface doesn't really work well with displacements.
You should probably deactivate the glittering in the sand layer too as you seem to be picking up highlight specks in places that they shouldn't appear, I imagine you have a secondary light source close to the foreground that's lighting them up in funny places. It's not a great sparkling function that will fit into any scene as it relies on direct front lighting to work best.

You could maybe raise the diffuse colour of the trunks to a higher level, even above '1', if it isn't already, to get more details on the trunks in this dark setting, if the lighting isn't doing it from its current position. Raising render contrast and/or exposure might be good too.

Naoo

Hi

Fine forest and way through.
The plants in the foreground appear to me too brightly green.


ciao
Naoo

Zairyn Arsyn

yes, dandelO i was using raytrace everything, its been unchecked now.
Quote from: Naoo on February 11, 2011, 11:03:21 am

The plants in the foreground appear to me too brightly green.


most of the these renders have been postworked in photoshop, to fix the some of the darker lighting in the originals.


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Zairyn Arsyn

back at the forest again, with new pov

i'm happy with this render, things turned out a bit brighter in some areas.
render time was a little over 3 hours

C&C welcome.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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http://zlain81.deviantart.com/