Author Topic: The Way through..POV2 Final  (Read 13944 times)

Offline DVA99

  • Member
  • *
  • Posts: 69
  • "Every solution breeds new problems"
Re: The Way through....
« Reply #30 on: January 29, 2011, 11:58:40 AM »
Like all the versions of your image Zaii,

They all give me a creepy feeling in a good way.

Where's little red riding hood?  :)

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through....
« Reply #31 on: February 02, 2011, 03:38:37 PM »
a update of sorts.. no new renders yet - maybe later today or tomorrow.
some of the earlier renders had some subtle displacements on the path.
turns out at some point or another the path displacements had been been unchecked, not sure when i did that... its back on now.
considering deeping it some.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through Wintozhon
« Reply #32 on: February 03, 2011, 07:36:49 PM »
would have posted these earlier, but I've been batch converting thousands tiff files with PS and haven't been able to post-work these sooner.

2 renders - the first with 1 environment light (GI) and the 2nd with 2 environment lights (GI & AO)
notice the pebbles in the foreground, that's actually the SandelO shader but for some reason it seems go away in the distance.

I'm not sure about the second one, i like the lighting in the foreground and on the leaves, but i'm not getting much detail / lighting on the tree trunks.


comments and suggestions welcomed.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline choronr

  • Member
  • *
  • Posts: 4582
Re: The Way through....
« Reply #33 on: February 03, 2011, 07:41:37 PM »
This image has evolved beautifully. You might consider adding a few darker grasses among the lighter ones to achieve some variation.

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through....
« Reply #34 on: February 03, 2011, 07:45:34 PM »
the 2nd one
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline choronr

  • Member
  • *
  • Posts: 4582
Re: The Way through....
« Reply #35 on: February 03, 2011, 07:53:18 PM »
Looking good!

Offline monks

  • Member
  • *
  • Posts: 286
Re: The Way through....
« Reply #36 on: February 03, 2011, 08:38:22 PM »
One of the best TG images I've ever seen this. Beautiful and mysterious.

monks

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through.v6
« Reply #37 on: February 08, 2011, 05:48:32 PM »
added walli's new plant
using the 2 environment lighting system again.


C&C welcome
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline Dune

  • Member
  • *
  • Posts: 15077
    • www.ulco-art.nl
Re: The Way through....
« Reply #38 on: February 09, 2011, 07:07:13 AM »
Creepy way through with these 'ready to attack' plants awaiting.... great lighting, but I'd put some gravel on the path. Just a 'highest raise' merged stack of some small fake stones and sand.

Offline Henry Blewer

  • Member
  • *
  • Posts: 6333
  • The cooler weather is great!
    • flickr.com/photos/njeneb/
Re: The Way through....
« Reply #39 on: February 09, 2011, 05:32:21 PM »
Yep, Walli's cacti really add menace. Good choice!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through....
« Reply #40 on: February 09, 2011, 08:39:07 PM »
thinking of making the white flowers on the cacti a different color, like dark purple, blue, or violet, might make them seem a little more menacing...
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline dandelO

  • Member
  • *
  • Posts: 2401
Re: The Way through....
« Reply #41 on: February 09, 2011, 10:38:44 PM »
Looking good, Lane. :)

Just a thought, are you using RTE for any of these? The sand seems to be blocky and has very little definition in 2 of them. Ray tracing the planet surface doesn't really work well with displacements.
You should probably deactivate the glittering in the sand layer too as you seem to be picking up highlight specks in places that they shouldn't appear, I imagine you have a secondary light source close to the foreground that's lighting them up in funny places. It's not a great sparkling function that will fit into any scene as it relies on direct front lighting to work best.

You could maybe raise the diffuse colour of the trunks to a higher level, even above '1', if it isn't already, to get more details on the trunks in this dark setting, if the lighting isn't doing it from its current position. Raising render contrast and/or exposure might be good too.

Offline Naoo

  • Member
  • *
  • Posts: 323
Re: The Way through....
« Reply #42 on: February 11, 2011, 03:03:21 PM »
Hi

Fine forest and way through.
The plants in the foreground appear to me too brightly green.


ciao
Naoo

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
Re: The Way through....
« Reply #43 on: February 14, 2011, 01:41:30 PM »
yes, dandelO i was using raytrace everything, its been unchecked now.

The plants in the foreground appear to me too brightly green.

most of the these renders have been postworked in photoshop, to fix the some of the darker lighting in the originals.
 

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Offline Zairyn Arsyn

  • Member
  • *
  • Posts: 2877
  • I am the naked Coal.
    • facebook
The Way through.... POV2
« Reply #44 on: March 11, 2011, 05:47:05 PM »
back at the forest again, with new pov

i'm happy with this render, things turned out a bit brighter in some areas.
render time was a little over 3 hours

C&C welcome.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/