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Restricting Height
Restricting Height
Started by cbalaskas, April 06, 2007, 11:52:29 AM
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cbalaskas
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Posts: 41
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Restricting Height
April 06, 2007, 11:52:29 AM
Hello again, noob me again to ask another question.
I am using the redirect function and getting some cool results with outcrops and such. I can't seem to figure out how to restrict the effect to certain slopes or altitudes. Is this possible using a Power Fractal?
Thanks for any help.
old_blaggard
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Re: Restricting Height
#1
April 06, 2007, 11:54:01 AM
You should use a surface layer with slope and/or altitude constraints as your blendshader.
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dhavalmistry
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Re: Restricting Height
#2
April 06, 2007, 11:58:22 AM
he mean to say...use distribution shader as blending shader...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"
old_blaggard
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Re: Restricting Height
#3
April 06, 2007, 11:59:46 AM
Ah, yes, distribution shader could work as well. However, I have used a Surface Layer for just this purpose for some of my projects.
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- A great Terragen resource with models, contests, galleries, and forums.
cbalaskas
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Re: Restricting Height
#4
April 06, 2007, 12:07:52 PM
Uh..So distribution shader > power fractal > redirect shader?
dhavalmistry
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Re: Restricting Height
#5
April 06, 2007, 12:08:38 PM
no...you plugin the distribution shader in to the shader you want to restrict
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"
Oshyan
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Re: Restricting Height
#6
April 09, 2007, 03:56:49 PM
Yes, plugging the Distribution Shader into the Blend Shdaer input of the Power Fractal that is providing the displacement to the Redirect would work. Make sure Blend by Shader is enabled as well.
- Oshyan
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