Restricting Height

Started by cbalaskas, April 06, 2007, 11:52:29 AM

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cbalaskas

Hello again, noob me again to ask another question.

I am using the redirect function and getting some cool results with outcrops and such. I can't seem to figure out how to restrict the effect to certain slopes or altitudes. Is this possible using a Power Fractal?

Thanks for any help.

old_blaggard

You should use a surface layer with slope and/or altitude constraints as your blendshader.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

dhavalmistry

he mean to say...use distribution shader as blending shader...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

old_blaggard

Ah, yes, distribution shader could work as well.  However, I have used a Surface Layer for just this purpose for some of my projects.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

cbalaskas

Uh..So distribution shader > power fractal > redirect shader?

dhavalmistry

no...you plugin the distribution shader in to the shader you want to restrict
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Oshyan

Yes, plugging the Distribution Shader into the Blend Shdaer input of the Power Fractal that is providing the displacement to the Redirect would work. Make sure Blend by Shader is enabled as well.

- Oshyan