Fortress Mountain tgd

Started by Henry Blewer, January 24, 2011, 11:10:05 AM

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Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
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DannyG

Killer terrain Thks nice usage of Marcs Gerharts bristle Pine.
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DannyG

#3
Started tinkering with this, packed it up with NWDA Piceas and dogwoods few X Frogs flowers thrown in there. Need some better fill lights, I hit this with shadow highlights in PW. Still a WIP obviously
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Henry Blewer

I am glad you used this. I like how you have set this up. A second light source without shadows could be used to bring out some specular highlights. The plants look a little flat without it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

DannyG

Thanks H, I am thinning out the *Piceas bit and dropping the camera, and like you mentioned need some serious work on the lighting. V2 is an ever learning endeavour. Thanks for the look
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DannyG

OK another go @ this, Worked out the lighting a bit and obvious limits in the the populations. Same NWDA content as my render above.

Comments and critiques are encouraged
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Henry Blewer

Try using a power fractal in the blend by input to mask the trees. Disable the object populations. Add the power fractal to the end of the Shaders tab. Enable the test color.

Now check Apply low colour. Slide the Colour contrast to 1, and reduce the Colour offset to -0.8.

Now set the Scale tab inputs. Try Feature scale 250, Lead-in scale 8100, and Smallest scale to 10. These settings will need to be tweaked.

Disconnect the power fractal from the end of the Shaders nodes. Now add the to the Blend by shader input of your tree population or the distribution shader of the tree population.

By adjusting the Object spacing in a,b to can get the trees to grow in clumps and groups. These will have wide spaces between them.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

DannyG

I got a question in regards to the distortion/jaggies I am getting in the populations in the foreground, I raytrace all populations and these are good close up quality plants from NWDA and X-Frogs, Very inexperienced @ populations. Perhaps they are occupying the same space ?
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Henry Blewer

Yes they probably are. The objects are intersecting each other. Since there is no object collision detection, there is no way to fix this. You can build your populations slightly more distant in the camera view, then manually place the foreground objects. This is a lot of work.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

DannyG

Thanks for the advise. I wil implement these and post soon, again thanks for sharing this. It is extremely helpful

Danny
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Henry Blewer

I hope it helps. I've learned a lot here, with lots more to go. I'm just glad the people here are patient ;)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

DannyG

TG 2 gives new meaning to the word patience  :o
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