Well, TG2 uses the node network, so as long as Studio Max can accept the clips files of the nodes, that should work (Never used Studio Max, so I don't know anything about it). I was under the impression TG2's files were proprietary and not compatable with other programs. Although if you are esspecailly interested in the atmospheres of TG2 (which are the programs strength), why not simply import the objects into TG2 directly? Perhaps someone more experienced with all those programs can give a better answer than I.