Need tutorials on animating the camera in TG2

Started by summit1, March 10, 2011, 03:33:53 PM

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Looking for tutorial on animating the camera in TG2

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summit1

Im looking for any tutorials on animating the camera in TG2.
How did you see the camera path?
Thank you in advance for any links you can give me.

Summit1

MKE

Quote from: summit1 on March 10, 2011, 03:33:53 PM
Im looking for any tutorials on animating the camera in TG2.
How did you see the camera path?
Thank you in advance for any links you can give me.

Summit1

There is a tutorial for first steps in animations. I don't have it at hands now but look around and you will fall over it.

I see the camera path in the little central window in "Shaders".

The interpolation routine for the camera position settings is not really what I was looking for. My first attempt was to use some fix positions for a circular flight and let TG2 calculate the other positions but it turned out not to be a real circle in the end. Therefore now I calculate all camera points in Excel, write them into a text file and import this text file via "Import animation file". See the attachments for a circular flight around the coordinate origin. I use a very wide angle camera (25mm focal length) and have directed the camera 15° below the horizon and 20° inside the circle to see less sky and more landscape.

Does this help you? I hope...

Kind regards,
Martin