My Procedural Road, *Final* pg. 8

Started by FrankB, March 08, 2011, 06:26:38 AM

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Tangled-Universe

Quote from: choronr on January 23, 2012, 03:20:37 PM
This is more fun watching than a pole dancer ...can't wait for this one Frank!

Ghehe, that might be age related Bob :P

FrankB

Quote from: choronr on January 23, 2012, 03:20:37 PM
This is more fun watching than a pole dancer ...can't wait for this one Frank!

this is SO not true, Bob, but thanks anyway :)

TheBadger

lol :P

it is fun though. Shit, i am a nerd... when did this happen.
It has been eaten.

choronr

Quote from: Tangled-Universe on January 23, 2012, 03:24:47 PM
Quote from: choronr on January 23, 2012, 03:20:37 PM
This is more fun watching than a pole dancer ...can't wait for this one Frank!

Ghehe, that might be age related Bob :P
Yep; and, out of sight, out of mind.

Jo Kariboo

I am very impressed. The image speeeed 52-2.jpg is excellent!!!!!

FrankB

Quote from: Jo Kariboo on January 24, 2012, 12:03:20 AM
I am very impressed. The image speeeed 52-2.jpg is excellent!!!!!

Thank you :)

FrankB

another view



FrankB

and here is a view of the (greatly) simplified node network.
In the Road Group, there are 7 parameters for the road, and 6 masks as a result. That's it.
The example shows, how the road and tarmac, the road line paint and the road repair bumps are embedded into your shader network.

Under the hood though, and that means in the internal networks of the groups and shaders, lies the real horse power engine that makes all this possible.

This is the most simplified network that comes with the pack. of course there will also be a tgd with all the nodes on the top level, and all the node connections visible (so no hidden nodes).

Frank

choronr

I can't wait to get into this one Frank. Looking forward...