route mouiller ?

Started by bla bla 2, March 16, 2011, 03:56:29 PM

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bla bla 2

Bonsoir, je voulais savoir comment faire un objet avec un effet mouillé ?

Parce que je fais un rendu sous la pluie, et la route devrait être mouillée.
Je n'ai pas trouvé de réponse sur le forum, pouvez-vous m'expliquer ?

Merci.

Bastien.
---

Good evening, I would to know how to do an object with a wet effect ?

Because I'm rendering an image in the rain and the road may be wet.
I couldn't find an answer in the forum, could you explain me ?
Thanks.

Bastien.

inkydigit

#1
Salut  Bastien, depending on what you want, you could use a default shader with high specularity settings, or a reflective shader?
here I have used a slope restricted surface layer with a reflective layer as a child(on a TG internal default sphere object) :
clip file attached:
hope this helps

Jason
:)

inkydigit

did you find this useful, Bastien?
or was there something different you wanted?

bla bla 2

Le problème, c'est que j'ai mis une texture sur la route et j'ai essayé ce que tu as dit. J'ai essayé et ça a fonctionné mais la texture n'apparaissait pas.

The problem is that I have put a texture on the road. I tried and it worked, but the texture does'nt appear anymore.

inkydigit

ok, all you really need is the surface layer (to restrict where you want it to go) and the reflective shader, just un check the enable colour in the surface layer, if you dont need to restrict where the wet surface is then just use the reflective shader with transparency set at 0...
I hope this is more helpful!
:)
J