Heightfield Generate from shader

Started by freelancah, March 09, 2011, 12:04:48 PM

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freelancah

I was just wondering that for future updates, would it be possible to get this thing multi threaded? I just recently generated a 8192x8192 map of my procedural terrain to export and it took over 30 hours and I was following task manager and it seemed to only used 13-15% of my cpu.

Oshyan

That's a hell of a long time for an export, wow. Was the procedural terrain particularly complex?

I agree it would be nice to have it multithreaded. Along with several other heightfield operators and populators and more...

- Oshyan